All in all, this is a good cover, and very true to the adventure.
I liked the use of magic missile on the elf's part - that's a cool depiction. There's not a whole lot of light present in the scene, but what details we can make out are pretty good.
Redhand of doom upgrade#
The cover artwork is a piece by David Hudnut featuring three adventurers - Alhandra the paladin (with an armor upgrade since her days in the Player's Handbook), Gimble the gnome bard (still in his PH outfit), and a vaguely familiar male elf sorcerer or wizard whose identity escapes me - fighting against a circle of hobgoblins and a bugbear, with a green dragon flying up behind them. (I've seen a couple of the 16-page mini-adventures they've published in the last half year focusing on the D&D Miniatures game, but I'm discounting those for this discussion as being too short.) It's good to see Wizards focusing on meatier adventures once again, and they've started on a strong footing with Red Hand of Doom. Red Hand of Doom is the first full-length adventure published by Wizards of the Coast I've seen in a fair amount of time. If you're just interested in what I thought of it, I'm giving it a "5 (Superb)." Now shoo! It's difficult to properly review an adventure without giving away some of its plot points, and I'd hate to spoil the fun you'll have running your PCs through this adventure by having you read the details in this review ahead of time. IMPORTANT NOTE: As with all of my reviews of adventures, I highly encourage those players whose DMs may be planning on running their party through this adventure to read no further than this first paragraph. Wizards of the Coast product number 953857400